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Richard Leadbetter at Eurogamer:

In 2005, Microsoft launched Xbox 360: a piece of hardware at least a year ahead of its time from a technological standpoint, introducing multi-core CPU processing and state-of-the-art advanced graphics technology. PlayStation 3 arrived a year later - an absolute age in technological terms - but the Xbox 360 still shone through. It was the product of a company determined to do everything it could to create the most powerful games console ever made. After the media missteps of Xbox One and the loss of performance leadership, Project Scorpio is a return to that fierce determination to produce the best possible box. This is the result of an Xbox team with something to prove - exactly the reaction we hoped for.

I cannot begin to describe the degree of magnitude with which I agree with this opening paragraph. The Xbox 360 remains, to this day, my favourite games console. The PS4 Pro follows, and the Xbox One is a distant fourth, behind the original Xbox.

Excluding Halo 5: Guardians, Forza Horizon 3, and, Gears of War 4, my opinion of the Xbox One is almost entirely negative. It’s a big, underpowered, black box, with a dashboard that is, in comparison to PS4 and PS4 Pro, an unresponsive mess. Thus, as long as UI is, well, fixed, I am delighted to see Microsoft get back in front in terms of raw power. Competition is good and I’m looking forward to increasing my gamerscore.

Here is a comparison of Scorpio against Xbox One and PS4 Pro:

  Project Scorpio Xbox One PS4 Pro
CPU Eight custom x86 cores clocked at 2.3GHz Eight custom Jaguar cores clocked at 1.75GHz Eight Jaguar cores clocked at 2.1GHz
GPU 40 customised compute units at 1172MHz 12 GCN compute units at 853MHz (Xbox One S: 914MHz) 36 improved GCN compute units at 911MHz
Memory Bandwidth 326GB/s DDR3: 68GB/s, ESRAM at max 204GB/s (Xbox One S: 219GB/s) 218GB/s
Hard Drive 1TB 2.5-inch 500GB/1TB/2TB 2.5-inch 1TB 2.5-inch
Optical Drive 4K UHD Blu-ray Blu-ray (Xbox One S: 4K UHD) Blu-ray