…nearly nine years after the launch of Gears of War, Microsoft’s created an homage to the 2006 Mad World trailer with its launch trailer for Ultimate Edition, due out on Xbox One later this month. It’s not exactly the same as the (superior) original, with different footage used throughout. But the trailer’s going for the same melancholy effect.
There are so many remasters being released for this generation of consoles that it’s becoming somewhat irritating. That said, the trailer for Gears of War: Ultimate Edition is still very good (though it’s ruined by the Xbox plug at the end).
“I am thrilled to announce the next chapter in the long and exciting history between Disney Parks and Star Wars,” said Iger. “We are creating a jaw-dropping new world that represents our largest single themed land expansion ever. These new lands at Disneyland and Walt Disney World will transport guests to a whole new Star Wars planet, including an epic Star Wars adventure that puts you in the middle of a climactic battle between the First Order and the Resistance.”
This is worth the 28 hour (minimum) flight from Singapore to San Diego.
Boot Camp 6 also includes support for several Mac features within Windows 10, including USB 3, USB-C, Thunderbolt, built-in SD and SDXC card slots, built-in or external Apple SuperDrives, and the Apple keyboard, mouse and trackpad.
I’m interested to see if the new version of Boot Camp—version 6—resolves the issues I’m having with installing any version of Windows on my 3TB Fusion Drive: it continually places the Boot Camp partition outside the 2TB boundary supported by Windows (see this issue).1
I have, however, been running Windows 10 on my MacBook Pro under the previous version of Boot Camp without issue. While it’s certainly a solid release, I think streaming games from Xbox One is my favourite feature.
I have a support ticket open with Apple and they've suggested some of the weirdest things (e.g. remove the Windows USB install media after you've formatted the Boot Camp partition to NTFS). ↩
Fresh into my inbox, an email purportedly from Bank of America, of whom I’m not a customer (emphasis mine):
We are committed to keeping your information secure. We are updating account security so you can feel confident that every transaction you make is protected. The process is simple and will take just a moment.
This is simply ensuring additional verification of protection that will help prevent unauthorized access to your account and will virtually eliminate fraud and totally protect you.
Safeguarding your information is a priority for bank of amirca. Find out how to proceed by Log On to our Sеcurity Cеntеr. We value your business and the opportunity to serve all your financial needs.
11 years ago I was playing Halo 2 multiplayer on the Zanzibar map when the above quote was muttered at the start of a 1-Flag CTF match. It was so unexpected that I don’t think I’ve laughed so much in any game, ever. Now, in 2015, playing through Halo: The Master Chief Collection1, it got me thinking about what multiplayer maps have stood out as my favourites over the test of time.
#####Zanzibar — Halo 2
The original Zanzibar is my favourite map of all time. It has a great balance of just enough outdoor space to allow for vehicle combat which is tempered by the presence of turrets, to the indoor corridors of the base room allowing for close combat. The placement of the sword at the peak of the map always resulted in an ambitious (or suicidal) player running to get it first.
#####Dust 2 — Counter-Strike, Counter-Strike: Source, CS:GO
Dust 2 is an odd inclusion in this list as I cannot stand its predecessor. Nevertheless, whether defending or attacking Bombsite A or B, I really like Dust 2. There are so many different approaches — Rush B, Rush A Long, 2B3A, Rush A Short, Mid to B — it’s just outrageous.
Unlike Halo or Counter-Strike, in Super-Bomberman you could actually see what your enemy was doing all the time. The grid based, top-down system made it a game of reactions and tactics. It was brilliant, simple, and cunning.